sense2makeSense

Proyecto del Plan Nacional (PID2019-109388GB-I00)

Publicaciones

2024

Cuervo-Rosillo, R., Zarraonandia, T., & Díaz, P. (2024, June). Using Generative AI to Support Non-Experts in the Creation of Immersive Experiences. In Proceedings of the 2024 International Conference on Advanced Visual Interfaces (pp. 1-3). https://dl.acm.org/doi/10.1145/3656650.3656733

Zarraonandia, T., Díaz, P., Aedo, I., & Bellucci, A. (2024). Engaging educators in the ideation of scenarios for cross-reality game-based learning experiences. Multimedia Tools and Applications, 83(15), 46507-46529. https://doi.org/10.1007/s11042-022-13632-2

Onorati, T., Díaz, P., Aedo, I., & Montero, Á. (2024). An Action Research Methodology for Designing AR Experiences for People with Dementia. In INI-DH 2024: Workshop on Innovative Interfaces in Digital Healthcare, in conjunction with International Conference on Advanced Visual Interfaces (pp. 3-7). https://ceur-ws.org/Vol-3715/paper9.pdf

Díaz, P., Onorati, T., & Aedo, I. (2024, May). Using Active Learning and Critical Thinking to Identify and Apply Ethical Values in Engineering Education. In 2024 IEEE Global Engineering Education Conference (EDUCON) (pp. 1-10). IEEE. https://doi.org/10.1109/EDUCON60312.2024.10578610

Elvira-Martín, L., Onorati, T., & Diaz Pérez, P. (2024, June). DataWave-An interactive and visual tool for creating and exploring large knowledge bases. In Proceedings of the 2024 International Conference on Advanced Visual Interfaces (pp. 1-3). https://doi.org/10.1145/3656650.365673

Wang, N., Bellucci, A., Anthes, C., Daeijavad, P., Friedl-Knirsch, J., Maurer, F., … & Spano, L. D. (2024, June). Prototyping and Developing Real-World Applications of Extended Reality. In Proceedings of the 2024 International Conference on Advanced Visual Interfaces (pp. 1-5). https://doi.org/10.1145/3656650.3660539

Andrao, M., Zhang, L., Elvira-Martín, L., Treccani, B., Zancanaro, M., Díaz, P., & Bellucci, A. (2024). Understanding Creators Mental Models in Immersive Virtual Reality Programming. In Proceedings of the Workshop on Prototyping and Developing Real-World Applications of Extended Reality at the 17th International Conference on Advanced Visual Interfaces (Genoa, Italy) https://ceur-ws.org/Vol-3704/paper8.pdf

2023

Vega-Cebrián, J. M., Márquez Segura, E., Turmo Vidal, L., Valdiviezo-Hernánez, O., Waern, A., van Delden, R., Weijdom, J., Elbæk, L., Andersen, R. V., Lekbo, S., & Tajadura-Jiménez, A. (2023). Design Resources in Movement-based Design Methods: A Practice-based Characterization. Proceedings of the 2023 on Designing Interactive Systems Conference. https://doi.org/10.1145/3563657.3596036

Sánchez de Francisco, M., Díaz, P., Onorati, T., & Aedo, I. (2023). Connecting citizens with urban environments through an augmented reality pervasive game. Multimedia Tools and Applications, 82(9), 12939-12955. https://doi.org/10.1007/s11042-022-14055-9

Onorati, T., Castro-González, Á., Díaz, P., & Fernández-Rodicio, E. (2023, July). A Methodology for Personalized Dialogues Between Social Robots and Users Based on Social Media. In International Conference on Human-Computer Interaction (pp. 273-284). Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-35894-4_20

de Francisco, M. S., Díaz, P., Onorati, T., Montero, Á., & Aedo, I. (2023). Designing mobile technologies to encourage civic engagement: The role of situated motivational affordances. IEEE Transactions on Emerging Topics in Computing. https://doi.org/10.1109/TETC.2023.3296772

Onorati, T., Díaz, P., Montero, Á., & Aedo, I. (2023, August). Designing AR Applications for People Living with Dementia. In IFIP Conference on Human-Computer Interaction (pp. 449-453). Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-42293-5_52 

Díaz, P., Onorati, T., & Montero, Á. (2023, August). Using an HCI Perspective to Encourage Young Students to Pursue Computer Science and Engineering Careers: The “Envisioning the Digital City” Workshop. In IFIP Conference on Human-Computer Interaction (pp. 239-252). Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-61688-4_23

Onorati, T., Castro-González, Á., del Valle, J. C., Díaz, P., & Castillo, J. C. (2023, November). Creating Personalized Verbal Human-Robot Interactions Using LLM with the Robot Mini. In International Conference on Ubiquitous Computing and Ambient Intelligence (pp. 148-159). Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-48306-6_15

Bellucci, A., Díaz, P., & Aedo, I. (2023, May). Exploring Visual Languages for Prototyping Interactive Behaviors for Tangible Virtual Reality. In International Symposium on End User Development (pp. 203-219). Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-34433-6_13

2022

Santos-Torres, A., Zarraonandia, T., Díaz, P., & Aedo, I. (2022). Comparing visual representations of collaborative map interfaces for immersive virtual environments. IEEE Access, 10, 55136-55150. https://doi.org/10.1109/ACCESS.2022.3176949

Onorati, T., Diaz, P., Zarraonandia, T., & Aedo, I. (2022, June). Exploring a multi-device immersive learning environment. In Proceedings of the 2022 International Conference on Advanced Visual Interfaces (pp. 1-3). https://doi.org/10.1145/3531073.3534485

Onorati, T., Muñoz, C. B., Díaz, P., & Aedo, I. (2022, November). Exploring the Affordances of Immersive Visualization Spaces: A Use Case About COVID-19. In International Conference on Ubiquitous Computing and Ambient Intelligence (pp. 252-263). Cham: Springer International Publishing. http://dx.doi.org/10.1007/978-3-031-21333-5_25

Bellucci, A., Diaz, P., Montero, A., Aedo, I., & Lopez Coya, P. (2022, June). “See with the app’s eyes what your real eyes cannot see”: design potentials for Mobile Augmented Reality at home. In Proceedings of the 2022 International Conference on Advanced Visual Interfaces (pp. 1-5). https://doi.org/10.1145/3531073.3531159

2021

Andrea Bellucci, Telmo Zarraonandia, Paloma Díaz, and Ignacio Aedo. 2021. Welicit: A Wizard of Oz Tool for VR Elicitation Studies. In Human-Computer Interaction – INTERACT 2021 (Lecture Notes in Computer Science), Springer International Publishing, Cham, 82–91. DOI: https://doi.org/10.1007/978-3-030-85607-6_6

Alejandro Rey, Andrea Bellucci, Paloma Diaz, and Ignacio Aedo. 2021. A Tool for Monitoring and Controlling Standalone Immersive HCI Experiments. In The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 20–22. DOI: https://doi.org/10.1145/3474349.3480217

Telmo Zarraonandia, Paloma Díaz, Alejandro Rey, Ignacio Aedo, and Teresa Onorati. 2021. Investigating Augmented Reality Educational Games for Head-Mounted Devices. In Proceedings of the XXI International Conference on Human Computer Interaction (Interacción ’21), Association for Computing Machinery, New York, NY, USA, 1–6. DOI: https://doi.org/10.1145/3471391.3471410